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The main purpose of the core classes in the LambdaCore database is to
allow players to construct and explore a virtual world. This involves
moving from one room to another, using designated pathways or
exits and looking at objects and locations along the way. The
command given in this section are used for exploring the virtual world,
and interacting with the game administrators, using news
and
@gripe
. These verbs are defined by a variety of different
classes.
The descriptions of most rooms outline the directions in which exits
exist. Typical directions include the eight compass points
(`north', `south', `east', `west', `northeast',
`southeast', `northwest', and `southwest'), `up',
`down', and `out'.
To go in a particular direction, simply type the name of that direction
(e.g, `north', `up'). The name of the direction can usually
be abbreviated to one or two characters (e.g., `n', `sw').
You can also type `go direction' to move; this is
particularly useful if you know you're going to type several movement
commands in a row.
In addition to such vanilla movement, some areas may contain objects
allowing teleportation and almost all areas permit the use of the
`home' command to teleport you to your designated home.
A couple of other commands are available to allow movement from one
place to another.
- Command: go direction ...
-
Invokes the named exits in the named order, moving through many rooms in
a single command.
blip types:
> go n e e u e e s e
and moves quite rapidly north, east, east, up, east, east south and
east, all in one command.
- Command: home
-
Instantly teleports you to your designated home room. Initially, this
room is the
$player_start
room. You can change your designated
home using the @sethome command.
Objects usually have verbs defined on them that allow players to
manipulate and use them in various ways. Standard ones are:
get
-
- pick an object up and place it in your inventory
drop
-
- remove an object from your inventory and place it in the room
put
-
- take an object from your inventory and place it in a container
give
-
- hand an object to some other player
look
-
- see what an object looks like
You can see what objects you're carrying with the `inventory' command.
Some specialized objects will have other commands. The programmer of the
object will usually provide some way for you to find out what the
commands are. One way that works for most objects is the `examine'
command.
- Command: inventory
-
Prints a list showing every object you're carrying.
- Command: take object
-
- Command: get object
-
- Command: take object from container
-
- Command: get object from container
-
- Command: remove object from container
-
The first two forms pick up the named object and place it in your
inventory. Sometimes the owner of the object won't allow it to be
picked up for some reason.
The remaining forms move the named object from inside the named
container into your inventory. As before, sometimes the owner of an
object will not allow you to do this.
- Command: drop object
-
- Command: throw object
-
Remove an object you are carrying from your inventory and put it in your
current room. Occasionally you may find that the owner of the room
won't allow you to do this.
- Command: put object into container
-
- Command: insert object in container
-
Moves the named object into the named container. Sometimes the owners
of the object and/or the container will not allow you to do this.
- Command: give object to player
-
- Command: hand object to player
-
Move an object from your contents to that of another player. This
doesn't change the ownership of the object. Some players may refuse to
accept gifts and some objects may refuse to be given.
- Command: look
-
- Command: look object
-
- Command: look object in container
-
This command is used to show a description of something. The first
form, with no arguments, shows you the name and description of the room
you're in, along with a list of the other objects that are there.
The second form lets you look at a specific object. Most objects have
descriptions that may be read this way. You can look at your own
description using `look me'. You can set the description for an
object or room, including yourself, with the `describe' command.
The third form shows you the description of an object that is inside
some other object, including objects being carried by another player.
- Command: examine object
-
- Command: exam object
-
Prints several useful pieces of information about the named object,
including the following:
-
its full name, aliases, and object number
-
its owner's name and object number
-
its description
-
its key expression (if it is locked and if you own it)
-
its contents and their object numbers
-
the obvious verbs defined on it
The obvious verbs are those that are readable and that can be
invoked as commands. To keep a verb off this list, either make it
unreadable using `@chmod'or, if it shouldn't be used as a
command, give it args
of `this none this'.
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